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Category: Assignment 1: Weekly blog posts

Blog Post #10: The Personalization of Learning

Photo: https://blog.edmentum.com/personalized-learning-design-your-framework

” When you used the AI games this week, such as Magic Sketch or AI Duet, how did you find the process of having your work completed by an algorithm? Did it feel true to your intention? Were you happy with the results?”

In this week’s activity, I have checked the AI games such as Magic Sketch or AI Duet. Artificial intelligence (AI) is used in video games to create human-like intelligence in non-player characters (NPCs) by generating responsive, adaptable, or intelligent actions [1]. IA games such as Magic Sketch allows you draw stuff with machines! each time you lift your pen up, a machine learning system tries to complete each stroke as you lift your pen up and matches it to the category you’ve chosen. After giving a try to draw different things such as a book, an eye or a key, I was fascinated that the AI finished the drawing as soon as I lifted my hand. It is really amazing to see how technology has developed and reached a very high level. The magic sketch faithfully captured my intention and recognised precisely what I was creating. No matter how differently I drew the book or the other object, the drawing was still coming to fruition, therefore I was pleased with the end outcome.

” Have you used a tool like Khan Academy that creates a learning path for you? Did you find it to be useful or a hindrance to your learning? Or both?”

Yes, I have frequently utilised Khan Academy, which lets you construct a learning path for yourself as you take various classes, and I found it to be quite helpful for my learning. Khan Academy develops a customised learning dashboard that allows you to learn at your own speed both inside and outside of the classroom. Khan Academy is also free and accessible everywhere as long the person has internet and computer.

References:

[1] https://pixelplex.io/blog/how-ai-enhances-game-development/

Blog post #9: The Future of Multimedia Learning

Photo: https://www.pcmag.com/reviews/twine

This week’s activity was to make a simple interactive story with Twine. I started exploring twine to accustom myself. Twine is an open-source framework for telling interactive, nonlinear stories. People read content and then interact by clicking links in the text [1].

I have created a simple interactive story about a rainy day and whether to go to school or stay home and watch Netflix.

Please see my story by clicking here

What are the game elements used in your interactive story using Twine?

Some of the elements used in my interactive story using twice include:

  • Narrative â€“ The story starts with a student waking up on a cold and rainy day and asked to decide whether to go to school or not
  • Immediate Feedback â€“ The player receives feedback for each decision they make.
  • Player Control â€“The result is entirely determined by the decisions made by the player.

“How would you build an activity for students that would have them use this tool? In what type of learning do you think Twine would be particularly effective?” “

I believe there are several activities that may be designed for students that would have them use twine. For example, you can discuss or teach a certain topic, such as Parkinson’s disease, and then invite students to undertake additional reading and research to understand more about the disease. They would then need to produce a narrative about their learning using twine. For example, they may make an interactive story about how to help someone living with the disease and how to deal with the disease’s many symptoms.

Twine, in my opinion, will be the most effective in teaching children to create digital stories since it is simple to learn and use and does not require coding skills. After that, as student confidence grows, it may be used to teach HTML, CSS, and Javascript. Twine enables users to easily shift from linking text units together to adding variables, conditional logic, HTML and CSS styles, and even scripts to create more complicated digital stories.

It was my first time utilizing a web application like twine, which enables you to build interactive, non-linear stories or activities, and I really like it. Because of this, I have used it for activities in other classes and will use it again in the future since it is so helpful.

References:

[1] https://twinery.org/

Blog post #8: Active and Passive Learning

Photo by olia danilevich: https://www.pexels.com/photo/spiral-notebook-pencils-and-paper-clips-flatlay-5088017/

” What was your experience of trying out H5P? Which of the activities do you think you would make most use of in your teaching context and what would you use them to do? Which ones do you think require the most resources to create?”

H5P, which stands for HTML-5-Package, is a plugin tool that assists in the creation and execution of interactive material and interactive video within an LMS or other type of eLearning browser. Memory games, multiple-choice questions, quizzes, fill-in-the-blank inquiries, and questionnaires are some examples of interactive activities that can be created by using H5P[1].

My experience of trying out H5P was very positive, I enjoyed how simple it was to build engaging learning activities including quizzes, interactive films, drag-and-drop exercises, and other visual activities. I don’t recall seeing this tool before, and I’m not sure why teachers don’t use it because it’s incredibly valuable for engagement.

All of the H5P activities, in my opinion, would be excellent use as interactive activities in teaching. The multiple-choice questions, True and False questions, and interactive video were the ones I found most beneficial and will be utilizing them in our teaching context. I will use multiple-choice questions and True/False questions to assess the learners’ knowledge and understanding of the course material, While the interactive video will be used to actively engage learners in interacting with the videos, this will assist them to retain the information they hear or see.

I believe that all of the activities will necessitate the expenditure of certain resources in order to be created. For example, while I was constructing the True and False activity, I was unable to make all of them at once and had to open a new one to add another question; I’m not sure if this is due to a lack of knowledge or if it is simply the way it is. I don’t think it matters which activity uses the most resources because H5P is simple to use and allows you to construct a variety of interesting interactive visual activities.

True and False questions by using H5P

References:

[1] https://www.lambdasolutions.net/blog/what-is-h5p-and-why-your-elearning-needs-it